![]() Hand rigs are generated separately, with the option to generate a rig with up to five fingers. The software then automatically assigns a standard 19-joint full-body rig to the character, with users able to customise the proportions of individual joints by dragging markers around in the viewport. It is also possible to import characters with multiple meshes: for example, for clothing or props. Reallusion recommends that characters should be a T-pose or an A-pose – including the variant with bent wrists often found in 3D scans – although AccuRig will attempt to rig characters in custom poses. Workflow in AccuRig begins with importing a biped character in OBJ or FBX format. The software is designed for use with ActorCore, Reallusion’s own online library of 3D characters and motions, some of them available for free, but can be used independently of it.Īutomatically generate full-body and hand rigs for biped characters The software generates full-body and finger rigs for biped characters, and exports them in FBX and USD format for use in DCC apps and game engines like Blender, Cinema 4D, Omniverse, Unity and Unreal Engine.Īn alternative to Adobe’s free Mixamo auto-riggerĪccuRig – or, to give it its full title, ActorCore AccuRIG – is Reallusion’s counterpart to the automatic character rigger available with Mixamo, Adobe’s free online library of 3D characters and motion clips. Reallusion has released AccuRig, a new free automatic rigging tool for 3D characters. ![]()
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